Perks: Strongly recommended: Good Brother and 30 experience in Nerd (bonus Concentration). Additionally, Mental talent controls how much experience you earn from personal training and how much Tamara earns from your tutoring. Rationale: physical interactions are primarily combat and that can be avoided trivially until you have power sets to let you win. +2 means a lot when you are trying to collect 14x80 points! Additionally, conversation gains depend on the Social attribute and +3 vs. The primary early use - asking the target to gossip on your behalf - consumes 2 charm as does asking for a few bucks. Each point of social grants 2 charm per period that can be used to sway a target. Rationale: The primary focus of the game is Billy's social interactions. But beware that raising them above 2 gets expensive fast, which is why you want Mental as the Primary if you want the Teacher's Aid job.įor the Perks: both Good Brother and Well Endowed are advised (The stat boosts don't do anything that you couldn't get by going to class a few times so there's really no reason not to take both Good Brother and Well Endowed as you can't get them later.) The 3 rd pick doesn't matter, but Concentration and Persuasion are good choices for the training boosts and Personality for the lunch room boost. You can raise all of these at the Initiative so this choice only matters at the beginning of the game. Demerits at Globex can be erased by Anne? (check pending)Ĭhoose Mental as the primary stat and Social as the secondary. Apparently, demerits also expire over time (about 2 months). Principal Larson can erase one demerit received at school as a professional favour once a week. Critical failures (and some failures) on Globex Jobs.If he is caught in public sexual acts (public masturbation, public sex, combat sex), he gets a demerit.If he fails to maintain his grades at a appropriate level (>75), he gets a demerit.Note there is no display of how many demerits Billy has! The rules aren't particularly onerous and it is easy enough to avoid receiving (almost) any demerit points.Ĭurrently, Billy gets demerits from three sources: Too many demerits and he ends up reclaimed by the Initiative. If he fails to maintain basic behaviour, he receives a demerit. The Physical Build will be explored sparingly, as it's the most difficult for now.īilly's behaviour is monitored by the government. sillyrobot proposes Social as primary and Mental as secondary. This game was a participant in the Interactive Fiction Writing Month event of February 2009, during weeks 1 and 2.This page is based on two general walkthroughs that has been posted by the khumak and sillyrobot on this thread (direct link to the sillyroot's WT message is this one).īoth are somehow complementary, as khumak suggest Mental as Primary and Social as secondary. In this tiny game, you play as an elderly person who is somehow transported to a mist-shrouded garden outside a tower. In this simple under-implemented one-room escape game based on a handful of jokes, you must find a way to eat, drink, and escape from a locked room. The Locked Room (2023) by Chris Schneider This game was an entry in IF Comp 2012 where it took 12th place. Everything you need, the sea will provide. In this tiny horror game, you play as Larry Wyndham, the drunk beachcomber. (February is a short month, even in a leap year.) Please accept these walkthroughs as a thank you for your continued support! Thank you again for supporting interactive fiction!įish Bowl (2012) by Ethan Rupp and Joshua Rupp I wish I had more, but again, I ran out of time. Finally, I have three free walkthroughs for you.
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